AI Insights · Timothy · April 2024
Top 5 City Building Games on iOS in New Zealand Q1 2024
Discover the performance trends of the top 5 city building games on iOS in New Zealand during the first quarter of 2024, featuring metrics on downloads, revenue, and active users.
The first quarter of 2024 saw varied performance among the top 5 city building games on iOS in New Zealand. Here's a closer look at the weekly downloads, revenue, and active user trends for each game.
Isekai:Slow Life from Mars Era Limited experienced a fluctuating revenue trend, starting at around $2.5K in the first week of January and peaking at $3.7K in the first week of February. By the end of March, revenue settled at approximately $2K. Weekly downloads for the game remained relatively low, with the highest being 122 in mid-January and the lowest dropping to 10 in mid-March. Active users saw a slight increase from 721 at the beginning of the quarter to 819 by early March, before stabilizing around 748.
SimCity BuildIt by Electronic Arts showed a steady revenue increase throughout the quarter, starting at $931 in the first week of January and peaking at $1.8K in the last week of March. Downloads peaked at 157 in early February but experienced a significant drop to 19 by late February, before recovering slightly to 76 towards the end of March. Active users decreased from 1.5K at the start of the quarter to 1.1K by early March, with a small recovery to 1.2K by the end of March.
The Simpsons™: Tapped Out also by Electronic Arts, maintained a consistent revenue with minor fluctuations, starting at $1.1K in early January and ending at $665 in the final week of March. Downloads saw a significant drop from 160 in the first week of January to a low of 20 in mid-March, before rising to 114 in the last week of March. Active users declined from 508 at the beginning of the quarter to 369 by early March but saw a slight increase to 411 by the end of March.
Merge County® from Microfun Limited showed a steady revenue increase, beginning at $528 in the first week of January and peaking at $839 in the final week of March. Downloads were minimal, with a significant increase to 84 in late January but generally remained low, ending at 10 by the end of March. Active users saw a gradual increase from 163 at the start of the quarter to 237 in early February, before stabilizing around 156 by the end of March.
Puzzles & Chaos: Frozen Castle by BUILDING-BLOCKS NETWORK TECHNOLOGY CO.,LIMITED, experienced a steady increase in revenue, starting at $147 in early January and reaching $680 by the end of March. Downloads peaked at 177 in late January but generally remained low, ending at 66 in the final week of March. Active users started at 57 in mid-January, peaked at 183 in late January, and ended at 78 by the end of March.
These insights highlight the dynamic nature of the city building game genre on iOS in New Zealand. For more detailed analytics and insights, visit Sensor Tower.